Exploring Vulkan Shadow Mapping Demo

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  • An approach at virtual
  • This is my implementation of CSM in my
  • After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension. I started with ray ...
  • 4 cascades,
  • Hey everyone! Algorithm ----------------------------------- First Render Pass: Render the scene with the projection and view matrix of the ...

In-Depth Information on Vulkan Shadow Mapping Demo

Check out the code on GitHub: https://github.com/apozadev/RenderEngine. Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... This is an implementation of cascaded Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

github: aDron1990/vk.

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