Exploring Dynamic Pathfinding In 3d Space

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  • This is a demo for A*
  • turns out you actually can bake navmeshes, see Hendrik Wiersma's comment scripts: camera: https://pastebin.com/F867Z0yC ...
  • I am working on a multithreaded
  • This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are.
  • 3d Pathfinding

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Four different agents: -Some walk on the ground -Some fly, but they can also use the ground tiles. -One can swim in shallow ... Pathfinding in 3D space An example of An custom

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