Understanding Collisions In Raylib Simple Oop Tutorial

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  • Here is a
  • Welcome to this series building a Swarm Shooter in
  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
  • Collision
  • Here's the code used in the video: https://github.com/ChrisPHP/odin-tilemap-

Detailed Analysis of Collisions In Raylib Simple Oop Tutorial

Read full description for extra info and social links! In this Welcome to this series building a Swarm Shooter in Simple

heavily inspired by https://www.youtube.com/@trimurdev His example was my fist encounter with Separating axis theorem ...

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